
You are the light.
Move with WASD or arrows. On a phone, drag the arena for a floating joystick, or hold the buttons below it.
WHAT YOU LEAVE BEHIND WILL FOLLOW.
Move gently. Think ahead.
Your past will retrace your steps.
How long can you stay a step away?
Hold arrows here, or drag inside the garden.

Move with WASD or arrows. On a phone, drag the arena for a floating joystick, or hold the buttons below it.

Echoes replay your recorded route with a small drift. Hollow arrivals are briefly harmless; mature echoes end your run on contact.

Time warp slows echoes. Skim close for nerve points, cross glowing score zones and gather powerups. Later echoes get faster.
Survive and improve your local score. Every movement is recorded. Echoes begin replaying that route after a difficulty-dependent delay; later tiers replay faster, with slight drifting. They briefly materialize harmlessly before becoming dangerous. Avoid returning to where you recently stood. Moving in a predictable small loop can let your memories catch you.
WASD / arrows: move. Shift: three-second time warp, then a cooldown. E: spend your held powerup. P / Escape: pause or resume. M: sound. After a run or while paused, R restarts and Q returns to the menu. On touch screens, drag inside the arena for the joystick; use the large action buttons below it.
Clash destroys echoes you touch. Phase lets you pass through them. Decoy lures echoes away. Pickups appear on the floor; one can be held at a time. Surviving each 30-second milestone up to 150 seconds grants points and a buff choice. Choose with keys 1–3, a canvas card, or the large buttons below the arena.
Score grows with survival time, nerve from nearby echoes, glowing score zones, near-miss combos, milestones and difficulty. The original source rules and balancing are preserved. Each difficulty has its own device-local top-ten board. Pausing, hiding the tab and choosing buffs freeze gameplay time.
Desktop gives the largest view; the native touch joystick and large controls also work on a phone. Optional sound is synthesized locally. No account, credits or downloads are needed.